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Texas Hold-em Rules
(Scroll To Read Rules, CLICK HERE TO BUY DVD On How To Play)
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Texas
Hold-em Poker Rules - Overview |
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Texas
Hold-em
Poker is the most popular version of
poker played in poker rooms around the
world and online.
Many of the poker
variations played today (Example: Omaha) are
based on Texas Hold-em so learning to
play Texas is probably the best way to
start.
Due to movies and
popular culture you will probably be
more familiar with draw poker where each
player is dealt 5 cards but Texas
Hold-em variations are different. Each
player is dealt a 'pocket hand' and then
a set of community cards is dealt face
up. These community cards are used by
all players in order to create a 5 card
poker hand - in Texas Hold-em you get 2
pocket cards and 5 community cards.
The full betting
process will be dealt with in another
lesson, this tutorial is aimed at
teaching you the basic rules and format
of the game.
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Texas
Hold-em Poker Rules - Dealer
Button |
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There is a marker (normally a small
plastic disc) called the dealer button
that indicates which player is the
dealer. Action is always initiated to
the left of the dealer and continues in
a clockwise manner.
At the end of each hand
the button is moved clockwise to the
next player, who then becomes the
dealer.
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Texas
Hold-em Poker Rules - Blinds |

Before the cards are dealt the two
players to the left of the dealer
place initial bets called the 'small
blind' and the 'big blind' in order to
create a pot to play for.
The small
blind (to the dealers left) places a
bet equal to half the smallest
structured bet, and the big blind (to
the small blinds left) places a bet
equal to the smallest structured bet.
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Texas
Hold-em Poker Rules - Pocket Cards |
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Each player is dealt two cards called
'pocket cards' which should not be
revealed to other players. At a later
stage five community cards will be dealt
face up in the center of the table -
each player must make their best
possible 5 card poker hand using any 5
of the 7 cards they can see (their 2
pocket cards and the 5 community cards)
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Texas
Hold-em Poker Rules - First
Betting Round |
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Because the small & big blinds have
already started the pot, the player to
the left of the big blind is the first
to bet. Each player has these options:
FOLD - Throw in
their hand and forfeit the game.
CALL - Make a bet equivalent to the last
bet - at the start of the game the
'last' bet placed was by the big blind.
RAISE - Make a bet equivalent to the
last bet plus an additional bet.
Betting continues in a
clockwise manner until all players
remaining in the hand have an equivalent
stake in the pot.
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Texas Hold-em Poker Rules - The Flop |
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After the initial betting round three
community cards are dealt face up in the
center of the table - this is called the
'flop' and can be used by all players to
make up their hand.
The second betting round
is now started by the player to the
dealers left. Players now have another
betting option called 'check'
CHECK - If no bets have
been made then the player can opt to
make no bet and control is then passed
onto the player to their left.
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Texas
Hold-em Poker Rules - The Turn |
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At the end of the second betting round
the fourth community card is dealt which
is called the 'turn'.
The third betting round
is now started by the player to the
dealers left
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Texas
Hold-em Poker Rules - The River |
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After the third betting round is
finished the fifth and final community
card is dealt, this is called the
'river' or 'fifth street'.
A final betting round is
now initiated by the player to the
dealers left.
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Texas
Hold-em Poker Rules - End of the
Hand |
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Once the final betting round is complete
the remaining players must show their
cards to see who wins the pot. The
player to the dealers left must first
show their cards and then the remain
players, in order, can opt to fold or
show their cards.
The player with the
highest 5 card poker hand made up from
their 2 pocket cards and the 5 community
cards wins the pot. In the event of 2 or
more players having equivalent high
hands the pot is split equally |
Blackjack
Rules
(Scroll To Read Rules, CLICK HERE TO BUY DVD On How To Play)
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Blackjack Objective |
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In Blackjack, the player (you) plays against the dealer
(the house), independently of other players.
Your goal is to draw cards ("hit") until your
hand adds up to 21, or comes as close as
possible without exceeding 21. If your first
two cards total 21, you have Blackjack.
Blackjack Rules
Once a player (you) has bet, both the player and the
dealer are dealt two cards each. The player's
cards are dealt face up. The dealer's first
card is dealt face down. The Ace can be used
as a 1 or 11 points.
Any card combined with an Ace, other than a card that
has a value of 10, is considered a "soft
hand". Meaning that if the player has 4 and an
Ace, it would be considered 5 or soft 15. The
King, Queen, Jack and Ten are 10 points each;
all other cards, are worth their face values.
If the players first two cards total 21, then
it's a natural Blackjack. Blackjack is the
highest hand.
If you are dealt any two cards other than a Blackjack,
you may "stand" (refuse any further cards), or
"hit" ( accept another card). A player who
stands will not receive additional cards.
Cards are dealt until the player stands or
"busts" (exceeds 21). When you bust, you
immediately lose your bet regardless of the
dealer's hand result.
After the player's final actions, the dealer reveals
the down card. If the dealer's hand is 16 or
less, the dealer must continue to "hit" until
reaching 17 or more. The dealer must stand on
soft 17 and cannot take additional cards. If
the dealer exceeds 21 ("bust"), and the player
has stood without busting, the player wins.
When the dealer stands on 17 or greater and
has a higher count than the player - the
dealer wins; if the player has the higher
count - the player wins. If the player and the
dealer have the same totals, it's a "push"
(tie).
Blackjack Betting Options
Splitting
When a player is dealt two cards with equal
values, they have the option of "splitting"
them into two separate hands. In order to
"split", the initial bet has to be matched.
Each hand is then played separately. If the
player splits two Aces, only one more card is
dealt to each hand. A hand can only be split
once.
Doubling Down
A player may double on their first two cards
other than a Blackjack. When a player doubles,
only one more card is dealt and the original
bet has to be matched. Essentially, the player
bets the hand can be won with one more card.
You can also "double down" after "splitting" a
pair.
Insurance
When the dealer's up card is an ace, the
player is offered "insurance". Taking
insurance means the player makes a second bet
(of half the original bet) that the dealer's
face down card is a ten card. If this is the
case, the player is paid 2 to 1 on the
insurance bet and the initial bet loses as it
is beaten by the dealer's Blackjack. If the
dealer does not have a natural Blackjack, the
insurance bet is lost and the hand is played
out as normal.
Even Money
If the player (you) has a Blackjack and the
dealer's up card is an Ace, the player is
offered 'even money'. Taking even money means
the player will be paid 1 to 1 on the
Blackjack and not 3 to 2 as normal. Taking
even money means the player believes the
dealer's face down card is a ten card. If the
player chooses not to take even money and the
dealer reveals a Blackjack, both hands tie. If
no even money is taken and the dealer has no
Blackjack, the player is paid at 3 to 2.
*The Dealer has none of these options.
Blackjack Payouts
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Winning Wager
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Odds Payout
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Winning Hand |
1 - 1 |
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Blackjack |
3 - 2 |
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Insurance |
2 - 1 |
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Even Money |
1 - 1 |
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Roulette
Rules
(Scroll To Read Rules, CLICK HERE TO BUY DVD On How To Play)
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Roulette Objective |
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In
American Roulette, the player tries to predict
which number slot on the Roulette wheel that
the ball will land on.
American Roulette Rules
The roulette wheel is marked with numbers 1
through 36, with an additional "0" and "00".
The numbers are alternately colored red and
black, and the "0" and "00" are green.
The roulette layout is divided into different
sections - individual numbers and group bets.
Bets made on individual or adjacent numbers or
small groups of numbers are referred to as
'inside bets' whilst the bets covering groups
of 12 or 18 numbers (e.g. red, odd, etc.) are
known as 'outside bets'.
Roulette Types of Bets
Roulette Inside Bets
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1) |
Straight Up |
A bet
on any single number including "0" and
"00", placed directly on the number |
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2) |
Split Bet |
A
bet on two adjacent numbers, placed on
the line between the 2 numbers ,
including 0 and 00. |
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3) |
Street Bet |
A bet
on all three numbers in a row, placed on
the line at the end of the row. Also can
be placed on 0, 1, and 2. As well as, 0,
00, and 2. Or 00, 2, and 3. |
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4) |
Corner Bet |
A
bet on a group of four numbers, placed
at the corner where the 4 numbers
touch. |
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5) |
Five Bet |
A
bet on 0, 00, 1, 2 and 3, placed at
the corner by 0 and 1. |
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6) |
Line Bet |
A bet
on six numbers (2 rows of 3 numbers),
placed at the end of two rows on the
line between them. |
Roulette Outside Bet
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7) |
Column Bet |
A bet
on an entire column, placed on a 2-1 box
at the end of a column. |
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8) |
Dozen Bet |
A bet
on a group of 12 numbers, placed on the
1st 12 box (numbers 1-12), 2nd 12 box
(numbers 13-24), or 3rd 12 box (numbers
25-36). |
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9) |
Colour Bet |
A bet
on all of the red numbers or all of the
black numbers, placed on the red box
(all red numbers) or the black box (all
black numbers). |
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10) |
Even/Odd |
A bet
on all even numbers or all odd numbers,
placed on the even box (all even
numbers) or the odd box (all odd
numbers). |
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11) |
Low/High Number |
A
bet on all low numbers or all high
numbers, placed on the low box
(numbers 1-18) or the high box
(numbers 19-36).
* If 0 or 00 is spun, all outside
bets are halved and returned to the
player. |
Roulette Payouts
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Type Of Bet |
Odds Payout |
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Straight Up |
35:1 |
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Split |
17:1 |
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Street |
11:1 |
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Corner |
8:1 |
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Five
(0,00,1,2,3) |
6:1 |
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Line |
5:1 |
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Column |
2:1 |
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Dozen |
2:1 |
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Low
Numbers, 1 - 18 |
Even
Money, 1 - 1 |
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High
Numbers, 19 - 36 |
Even
Money, 1 - 1 |
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Red
or Black |
Even
Money, 1 - 1 |
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Even
or Odd |
Even
Money, 1 - 1 |
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Craps (DICE)
Rules
(Scroll To Read Rules, CLICK HERE TO BUY DVD On How To Play)
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Craps
Objective |
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There
is a common misconception that craps is a
complicated game to play but it isn't, it's
quite easy to learn and great fun to play.
In craps, the player bets on whether the dice
roll will result in a win or loss.
Craps Rules
Craps
is played with two dice. Poker chips are used
to place bets.
The
Shooter and the Come Out Roll
The
player rolling the dice is called the shooter.
The "come out" roll is the shooter's first
roll.
2
Bets Before the Come Out Roll
Craps
Pass Line bets
The
Pass Line is an even money bet. When you make
a "pass line" bet, you are betting the shooter
WILL be successful. The results for the "pass
line" "come out" rolls are as follows...
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"Come Out" Roll
( First Roll ) |
Result |
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7
or 11 ("Natural") |
Player Wins |
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2,
3, or 12 ("Craps") |
Player Loses |
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4,
5, 6, 8, 9, or 10 ("Point") |
Player wins: if the shooter rolls the "point" number
again before a 7.
Player loses: if a 7 is rolled before
the "point" number. |
For
example, if the shooter's "Come Out" roll
is an eight that will become the "point",
the shooter continues to roll until an eight
or seven is rolled. A roll of eight wins,
a roll of seven loses, called a "seven-out".
All intervening rolls are irrelevant to the
"Pass Line" bet. Once either the seven or
point has been rolled, the next roll becomes
the new come out roll.
Craps
Don't Pass Line bets
The
Don't Pass Line is an even money bet. When
you make a "don't pass line" bet, you are
betting that the shooter WILL NOT be successful.
The opposite of a "pass line" bet except rolling
a 12 ties (a "push"), when you make a "don't
pass" bet, if the come out roll is:
|
"Come
Out" Roll ( First Roll ) |
Result |
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7 or 11 ("Natural") |
Player Loses |
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2 or 3 ("Craps") |
Player Wins |
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12 ("Push") |
Tie |
You
win after the first roll if the shooter rolls
a seven before making his point. However,
you lose if the shooter successfully make
his point. For example, if the shooter's "Come
Out" roll is an eight, the shooter continues
to roll until an eight or seven is rolled.
A roll of eight loses, a roll of seven wins.
All intervening rolls are irrelevant to the
"don't pass line" bet.
Once
either the seven or point has been rolled,
the next roll becomes the new "Come Out" roll.
8
Bets after the Come Out Roll
If
the shooter is winning, the dice are not passed
on. The dice are only passed to the next player
if the shooter sevens-out (rolls a seven)
or decides not to continue rolling. In the
Internet version of craps, the player loses
if there is a seven-out and can end the game
at any time provided there are no bets placed.
Pass
Line and Don't Pass Line bets are made on
the shooter's "Come Out" roll. All other bets
are placed after the come out, once a "point"
has been determined, and work independent
of the "pass line" and "don't pass" bets.
1)
The Come Bet
Made any time after the initial "Come Out"
roll when a shooter has a point to make, you
win on the first roll of the come bet with
a natural (7, 11) and lose on craps (2, 3,
12). Any other number that comes up is a come
point. You win on a come bet if this number
is rolled again before a 7.
2)
The Don't Come Bet
Opposite of the come bet, except the 12 is
a tie. Made any time after the initial "Come
Out" roll when a shooter has a point to make,
you lose on the first roll of the don't come
bet with a natural (7, 11) and win on craps
(2, 3). Any other number that comes up is
a come point. You lose on a don't come bet
if this number is rolled again before a 7.
3)
Odds Bet
You can accompany your Pass Line, Come, Don't
Pass, or Don't Come bet with an additional
bet called an "odds bet". Once point has been
established, the odds bet is popular because
it pays "true odds" on your bet. True odds
are based on comparing the chance of your
number being rolled before the 7, are paid
out accordingly. To illustrate, using the
True Odds Chart, you can see that the 7's
chance of coming up is twice that of the 4.
When you place an odds bet on the four, it
will pay 2 to 1, the true odds.
Determining
True Craps Odds
The
following chart will display the number of
ways a 7 can be made, as opposed to the number
of ways any other combination of points can
be rolled at a given time.
An
odds bet on the "pass line" and the "come"
is called "taking odds". The payouts on taking
odds are:
|
Points |
True
Odds |
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4
and 10 |
2
- 1 |
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5
and 9 |
3
- 2 |
|
6
and 8 |
6
- 5 |
An
odds bet on the "don't pass" and the "don't
come" is called "laying odds". The payouts
on laying odds are:
|
Points |
True
Odds |
|
4
and 10 |
1
- 2 |
|
5
and 9 |
2
- 3 |
|
6
and 8 |
5
- 6 |
4)
Place Bet
Betting a 4, 5, 6, 8, 9 or 10 will be rolled
before a 7. This is similar to Come bets except
unlike an Odds Bet, you do not have to place
a bet in the Come or Pass Line bet first.
|
Points |
True
Odds |
|
4
and 10 |
9
- 5 |
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5
and 9 |
7
- 5 |
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6
and 8 |
7
- 6 |
Because
of the payout ratios above, Place bets on
the 4, 5, 9, or 10 should be made in multiples
of 5, and bets on 6 or 8 should be made in
multiples of 6 because payouts are rounded
down to the nearest dollar. To make a place
bet, click on the space marked "place bets"
below the desired number square.
5)
Lay Bet
Betting a 7 will be rolled before a 4, 5,
6, 8, 9 or 10 is rolled. The Lay bet pays
true odds less a 5% commission fee or "vig",
rounded down to the nearest dollar. You can
make a lay bet without making a "don't pass"
or "don't come" bet first. To make a lay bet,
click on the space marked "lay bets" above
the desired number square.
When
a player is dealt two cards with equal values,
they have the option of "splitting" them into
two separate hands. In order to "split", the
initial bet has to be matched. Each hand is
then played separately. If the player splits
two Aces, only one more card is dealt to each
hand. A hand can only be split once.
6)
Buy Bet
Betting a four, five, six, eight, nine or
ten will be rolled before a seven, opposite
of the Lay bet. The Buy bet pays true odds
less a 5% commission fee or "vig", rounded
down to the nearest dollar. You can make a
Buy bet without making a "pass line" or "come"
bet first. To make a buy bet, click on the
desired number square.
7)
Big 6 and Big 8
Betting a six or an eight will be rolled before
a seven. This area is located near the corner
with a big 6 and 8. It is similar to a Place
bet on the six or eight except you get paid
even money.
Craps
Field Bet
A
one roll bet that the next roll will be a
two, three, four, nine, ten, eleven or twelve.
A roll of two and twelve pays double or 2
to 1. A roll of three, four, nine, ten and
eleven pays even money.
Craps
Proposition Bets
In
addition to the 8 different bets described
above, you can also place Proposition Bets,
located on the right side of the Internet
craps table. To make a proposition bet, click
on the desired square.
Craps
Hard Ways
When
both dice come up with the same number, i.e.
two 2's, it's called the "hard way". The only
numbers considered hard ways are 4, 6, 8,
and 10. The 2 and 12 are not considered Hard
Ways because the only way to make them is
with a double (1+1, 6+6).
The following are the Hard Ways bets you can
make:
|
Hard
Bets |
Only
Wins |
Payout |
|
Hard
4 |
Before
7 or soft 4(1+3, 3+1) |
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Hard
6 |
Before
the 7 or soft 6(1+5, 5+1, 2+4, 4+2) |
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Hard
8 |
Before
the 7 or soft 8( 2+6, 6+2, 5+3, 3+5) |
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Hard
10 |
Before
the 7 or soft 10(4+6, 6+4) |
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Craps
One Roll Bets
|
One
Roll Bets |
Description |
Payout |
|
Any
Seven |
Betting
the shooter will throw a seven on
the next roll |
4
- 1 |
|
Two |
Betting
the shooter will throw a two on the
next roll |
30
- 1 |
|
Twelve |
Betting
the shooter will throw a 12 on the
next roll |
30
- 1 |
|
Horn
Bet |
This
is a one-roll bet that the shooter
will throw a 2, 3, 11, or 12 on the
next roll |
15
- 5 (3 or 11), 30 - 4 (2 or 12) |
|
Three |
This
is a one-roll bet that the shooter
will throw a 3 on the next roll |
15:1 |
|
Eleven |
This
is a one-roll bet that the shooter
will throw an 11 on the next roll |
15:1 |
|
Any
Craps |
This
is a one-roll bet that the shooter
will throw a 2, 3, or 12 on the next
roll |
7:1 |
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